Alternative video link: YouTube

An environment I created in Unreal Engine 4, based on one of the locations from the popular TV Series "Breaking Bad". The main goal of this project was to familiarize myself with PBR as well as UE4, I also wanted to explore different/ new techniques and workflows to find the ones I like the most.

I chose this location over others, as it really stuck with me even though appearing in only 1 episode. I thought it would make an interesting game environment, and give me a chance to explore indoor/outdoor lighting, organic and hard-surface modelling, snow, foliage, a range of different materials etc.


The total length of the project was about 3-4 months, everything was done by myself.













Breakdown shots and a Playable demo are in the works!

^